AllSky Skybox Set.unitypackage
In Unity, a skyboxA special type of Material used to represent skies. Usually six-sided. More infoSee in Glossary is a Material that uses a skybox ShaderA program that runs on the GPU. More infoSee in Glossary. For information on what skybox Shaders are available, see skybox Shaders.
AllSky Skybox Set.unitypackage
Note: Each skybox Shader has its own set of prerequisite Textures that differ in number and Texture formatA file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. More infoSee in Glossary. For information on the Textures a particular skybox Shader requires, see the documentation for that skybox Shader. You can find the list of skybox Shaders and their documentation on the skybox Shaders page.
After you create a skybox Material, you can render it in your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoSee in Glossary. To do this:
This draws the skybox in the background of every CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More infoSee in Glossary in your Scene. If you instead only want to draw the skybox for a particular Camera, see Drawing a skybox for a particular Camera.
If your Skybox includes a sun, moon, or other light in it, set up a Directional Light that points in the same direction as the light. This makes it appear as though the light in your skybox creates shadows in your Scene. If there are multiple Directional Lights in your Scene, you can choose which Directional Light the Skybox uses. To do this: 041b061a72